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OVERVIEW

OVERVIEW

UX RESEARCH PROJECT – GOBELINS PARIS

Explore how UX can reduce cognitive overload and make digital experiences more inclusive for users with ADHD.

OVERVIEW

UX RESEARCH PROJECT – GOBELINS PARIS

Explore how UX can reduce cognitive overload and make digital experiences more inclusive for users with ADHD.

CLIENT

Les Numériques / Webedia

CLIENT

Les Numériques / Webedia

YEAR

2024

YEAR

2024

Timeline

2 Months

Timeline

2 Months

PROBLEM & RESEARCH QUESTION

PROBLEM & RESEARCH QUESTION

PROBLEM & RESEARCH QUESTION

Role

UI Designer

Role

UI Designer

Role

UI Designer

CONTEXT

Stack

Figma

Stack

Figma

Stack

Figma

PROBLEM STATEMENT

RESEARCH & INSIGHTS

RESEARCH & USER INSIGHTS

To better understand users’ needs and pain points, I conducted user interviews and usability tests.
Key insights revealed that users with ADHD struggle to maintain focus when faced with visually overloaded interfaces and unclear task flows.
They need guidance, clarity, and a feeling of progress while shopping online.

RESEARCH & INSIGHTS

RESEARCH & USER INSIGHTS

To better understand users’ needs and pain points, I conducted user interviews and usability tests.
Key insights revealed that users with ADHD struggle to maintain focus when faced with visually overloaded interfaces and unclear task flows.
They need guidance, clarity, and a feeling of progress while shopping online.

METHODOLOGY & PROCESS

METHODOLOGY & PROCESS

DESIGN PROCESS

DESIGN PROCESS

METHODOLOGY & PROCESS

DESIGN PROCESS

CASE STUDY - RESEARCH

CASE STUDY - RESEARCH

Simplifying e-commerce interfaces to improve focus and experience for users with ADHD.

Simplifying e-commerce interfaces to improve focus and experience for users with ADHD.

Explore eco-friendly materials and innovative practices that are shaping the future of sustainable architecture, reducing environmental impact significantly.

Design Process

Design Process

Design Process

01 - User Research

Conducted user interviews with 15 participants to understand their frustrations and preferences.

Analyzed user behavior data to pinpoint where users dropped off in the process.

Benchmarked against competitors to identify best practices for checkout flows.

01 - User Research

Conducted user interviews with 15 participants to understand their frustrations and preferences.

Analyzed user behavior data to pinpoint where users dropped off in the process.

Benchmarked against competitors to identify best practices for checkout flows.

01 - User Research

Conducted user interviews with 15 participants to understand their frustrations and preferences.

Analyzed user behavior data to pinpoint where users dropped off in the process.

Benchmarked against competitors to identify best practices for checkout flows.

02 - Insights

Users were frustrated by unclear error messages and redundant form fields.

Mobile users struggled with small buttons and unresponsive layouts.

Trust the platform with her payment and personal information.

02 - Insights

Users were frustrated by unclear error messages and redundant form fields.

Mobile users struggled with small buttons and unresponsive layouts.

Trust the platform with her payment and personal information.

02 - Insights

Users were frustrated by unclear error messages and redundant form fields.

Mobile users struggled with small buttons and unresponsive layouts.

Trust the platform with her payment and personal information.

03 - Design Solution

Simplified the checkout process into three steps: Cart Summary, Payment.

Added features like autofill suggestions and real-time error.

Added features like autofill suggestions and real-time error.

03 - Design Solution

Simplified the checkout process into three steps: Cart Summary, Payment.

Added features like autofill suggestions and real-time error.

Added features like autofill suggestions and real-time error.

03 - Design Solution

Simplified the checkout process into three steps: Cart Summary, Payment.

Added features like autofill suggestions and real-time error.

Added features like autofill suggestions and real-time error.

04 - Testing & Iteration

Conducted A/B testing with 500 users, comparing the original and redesigned flows.

Gathered feedback through usability testing and refined the design based on user input.

Designed a mobile-first layout with larger touch-friendly buttons and simplified navigation.

04 - Testing & Iteration

Conducted A/B testing with 500 users, comparing the original and redesigned flows.

Gathered feedback through usability testing and refined the design based on user input.

Designed a mobile-first layout with larger touch-friendly buttons and simplified navigation.

04 - Testing & Iteration

Conducted A/B testing with 500 users, comparing the original and redesigned flows.

Gathered feedback through usability testing and refined the design based on user input.

Designed a mobile-first layout with larger touch-friendly buttons and simplified navigation.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

Human-Centered Approach

Designing experiences that prioritize user needs and behaviors.

2024

2024

2024

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