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Ekozali – UX Case
Ekozali – UX Case
Ekozali – UX Case
UX research and design case study focused on mental health awareness and frontline workers’ well-being. Qualitative and quantitative research combined to design a solution that sustains engagement throughout a support program.
UX research and design case study focused on mental health awareness and frontline workers’ well-being. Qualitative and quantitative research combined to design a solution that sustains engagement throughout a support program.
UX research and design case study focused on mental health awareness and frontline workers’ well-being. Qualitative and quantitative research combined to design a solution that sustains engagement throughout a support program.
OVERVIEW
Designing a supportive digital experience to sustain engagement in mental health
Designing a supportive digital experience to sustain engagement in mental health
Designing a supportive digital experience to sustain engagement in mental health
UX DESIGN PROJECT – EKOZALI
Explore how research-driven UX design can sustain engagement in mental health and well-being support programs.
RESEARCH-DRIVEN INSIGHTS
CLEAR UNDERSTANDING OF USERS, NEEDS, AND PAIN POINTS
RESEARCH-DRIVEN INSIGHTS
CLEAR UNDERSTANDING OF USERS, NEEDS, AND PAIN POINTS
RESEARCH-DRIVEN INSIGHTS
CLEAR UNDERSTANDING OF USERS, NEEDS, AND PAIN POINTS
STRUCTURED USER JOURNEY
END-TO-END EXPERIENCE MAPPED AND PRIORITIZED
STRUCTURED USER JOURNEY
END-TO-END EXPERIENCE MAPPED AND PRIORITIZED
STRUCTURED USER JOURNEY
END-TO-END EXPERIENCE MAPPED AND PRIORITIZED
ACTIONABLE DESIGN RECOMMENDATIONS
FROM INSIGHTS TO CONCRETE UX SOLUTIONS
ACTIONABLE DESIGN RECOMMENDATIONS
FROM INSIGHTS TO CONCRETE UX SOLUTIONS
ACTIONABLE DESIGN RECOMMENDATIONS
FROM INSIGHTS TO CONCRETE UX SOLUTIONS
CLIENT
Ekozali/Gobelins
CLIENT
Ekozali/Gobelins
CLIENT
Ekozali/Gobelins
YEAR
2024
YEAR
2024
YEAR
2024
Timeline
3 Months
Timeline
3 Months
Timeline
3 Months
PROBLEM & RESEARCH QUESTION
How can UX research help design a meaningful support experience for mental health and frontline workers’ well-being ?
How can UX research help design a meaningful support experience for mental health and frontline workers’ well-being ?
How can UX research help design a meaningful support experience for mental health and frontline workers’ well-being ?



Role
UX Researcher · Product Designer
Role
UX Researcher · Product Designer
Role
UX Researcher · Product Designer
CONTEXT
EKOZALI is a foundation dedicated to supporting and raising awareness around mental health for frontline workers, including professionals in healthcare, humanitarian aid, and education.
As part of the launch of a new expert-led support program, the foundation needed to better understand the needs, expectations, and motivations of its future beneficiaries.
To support this initiative, qualitative and quantitative UX research was conducted to identify key personas and help shape the program’s content, communication, and access experience, with the goal of fostering engagement and a sense of community.
EKOZALI is a foundation dedicated to supporting and raising awareness around mental health for frontline workers, including professionals in healthcare, humanitarian aid, and education.
As part of the launch of a new expert-led support program, the foundation needed to better understand the needs, expectations, and motivations of its future beneficiaries.
To support this initiative, qualitative and quantitative UX research was conducted to identify key personas and help shape the program’s content, communication, and access experience, with the goal of fostering engagement and a sense of community.
EKOZALI is a foundation dedicated to supporting and raising awareness around mental health for frontline workers, including professionals in healthcare, humanitarian aid, and education.
As part of the launch of a new expert-led support program, the foundation needed to better understand the needs, expectations, and motivations of its future beneficiaries.
To support this initiative, qualitative and quantitative UX research was conducted to identify key personas and help shape the program’s content, communication, and access experience, with the goal of fostering engagement and a sense of community.
Stack
Figma · Miro
Stack
Figma · Miro
Stack
Figma · Miro

“ Using user research to design relevant and sustainable mental health support experiences ”

“ Using user research to design relevant and sustainable mental health support experiences ”

“ Using user research to design relevant and sustainable mental health support experiences ”
PROBLEM STATEMENT
Without a clear understanding of beneficiaries’ needs, behaviors, and engagement drivers, a mental health support program risks being misaligned with real expectations.
This can limit adoption, weaken long-term engagement, and reduce the perceived value of the program, highlighting the need for research-driven insights to design a relevant, accessible, and sustainable support experience.
Without a clear understanding of beneficiaries’ needs, behaviors, and engagement drivers, a mental health support program risks being misaligned with real expectations.
This can limit adoption, weaken long-term engagement, and reduce the perceived value of the program, highlighting the need for research-driven insights to design a relevant, accessible, and sustainable support experience.
Without a clear understanding of beneficiaries’ needs, behaviors, and engagement drivers, a mental health support program risks being misaligned with real expectations.
This can limit adoption, weaken long-term engagement, and reduce the perceived value of the program, highlighting the need for research-driven insights to design a relevant, accessible, and sustainable support experience.
USER RESEARCH
Research & Insights
Research & Insights
Research & Insights
What we learned and understand about the users ?
What we learned and understand about the users ?
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What we learned and understand about the users ?
RESEARCH GOALS
PERSONA & METRICS
Frustrations
Based on
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HOW I APPROACHED THIS PROJECT
HOW I APPROACHED THIS PROJECT
Design Process & Methodology
Design Process & Methodology
Design Process & Methodology
DURATION
3 Months
Limits
Step
01
/04
Step
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Step
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CASE STUDY - SOLUTION
CASE STUDY - SOLUTION
IMPACT & RESULTS
IMPACT & RESULTS
IMPACT & RESULTS
IMPACT & RESULTS
IMPACT & RESULTS
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