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Eric Flag – Programs
Eric Flag – Programs
Eric Flag – Programs
UX and UI design of a conversion-focused training programs platform, a fast-growing street workout e-commerce brand. The goal : Simplifying the user journey and reducing friction to accelerate purchase through qualitative-data.
UX and UI design of a conversion-focused training programs platform, a fast-growing street workout e-commerce brand. The goal : Simplifying the user journey and reducing friction to accelerate purchase through qualitative-data.
UX and UI design of a conversion-focused training programs platform, a fast-growing street workout e-commerce brand. The goal : Simplifying the user journey and reducing friction to accelerate purchase through qualitative-data.
OVERVIEW
Designing a training programs platform to increase conversion by reducing purchase friction
Designing a training programs platform to increase conversion by reducing purchase friction
Designing a training programs platform to increase conversion by reducing purchase friction
UI & UX DESIGN PROJECT – ERIC FLAG
Explore how redesigning the user journey can reduce purchase friction and increase conversion for an e-commerce training platform.
FROM 6/7 TO 3/4 CLICKS
TO PURCHASE - OPTIMIZED CONVERSION PATH
FROM 6/7 TO 3/4 CLICKS
TO PURCHASE - OPTIMIZED CONVERSION PATH
FROM 6/7 TO 3/4 CLICKS
TO PURCHASE - OPTIMIZED CONVERSION PATH
REDUCED COGNITIVE LOAD
VISUAL DISTRACTIONS REMOVED, SIMPLIFIED FLOWS & CHECKOUT
REDUCED COGNITIVE LOAD
VISUAL DISTRACTIONS REMOVED, SIMPLIFIED FLOWS & CHECKOUT
REDUCED COGNITIVE LOAD
VISUAL DISTRACTIONS REMOVED, SIMPLIFIED FLOWS & CHECKOUT
37S AVERAGE NAVIGATION TIME
FASTER PURCHASE JOURNEY
37S AVERAGE NAVIGATION TIME
FASTER PURCHASE JOURNEY
37S AVERAGE NAVIGATION TIME
FASTER PURCHASE JOURNEY



CLIENT
Eric Flag
CLIENT
Eric Flag
CLIENT
Eric Flag
YEAR
2024/2025
YEAR
2024/2025
YEAR
2024/2025
Timeline
8 Months
Timeline
8 Months
Timeline
8 Months
PROBLEM & RESEARCH QUESTION
How can simplifying a training programs platform reduce friction and increase conversion ?
How can simplifying a training programs platform reduce friction and increase conversion ?
How can simplifying a training programs platform reduce friction and increase conversion ?
Role
UX Designer · UI Designer
Role
UX Designer · UI Designer
Role
UX Designer · UI Designer
CONTEXT
Eric Flag is a fast-growing street workout e-commerce brand selling sports equipment and online training programs, co-founded by Eric Flag, a well-known fitness influencer and YouTuber in the sports industry.
During my apprenticeship, one of my key missions was to design and develop a new platform dedicated to selling training programs, replacing an outdated solution that no longer met users’ expectations or business goals.
This project became an opportunity, alongside my studies at Gobelins Paris, to demonstrate how an optimized interface can significantly improve user experience. By focusing on clarity, reduced friction, and streamlined navigation, the platform was designed to support high purchase intent while minimizing cognitive overload and guiding users efficiently toward checkout.
Eric Flag is a fast-growing street workout e-commerce brand selling sports equipment and online training programs, co-founded by Eric Flag, a well-known fitness influencer and YouTuber in the sports industry.
During my apprenticeship, one of my key missions was to design and develop a new platform dedicated to selling training programs, replacing an outdated solution that no longer met users’ expectations or business goals.
This project became an opportunity, alongside my studies at Gobelins Paris, to demonstrate how an optimized interface can significantly improve user experience. By focusing on clarity, reduced friction, and streamlined navigation, the platform was designed to support high purchase intent while minimizing cognitive overload and guiding users efficiently toward checkout.
Eric Flag is a fast-growing street workout e-commerce brand selling sports equipment and online training programs, co-founded by Eric Flag, a well-known fitness influencer and YouTuber in the sports industry.
During my apprenticeship, one of my key missions was to design and develop a new platform dedicated to selling training programs, replacing an outdated solution that no longer met users’ expectations or business goals.
This project became an opportunity, alongside my studies at Gobelins Paris, to demonstrate how an optimized interface can significantly improve user experience. By focusing on clarity, reduced friction, and streamlined navigation, the platform was designed to support high purchase intent while minimizing cognitive overload and guiding users efficiently toward checkout.
Stack
Figma · Weblow · Photoshop · Slack
Stack
Figma · Weblow · Photoshop · Slack
Stack
Figma · Weblow · Photoshop · Slack
“ Simplify the experience to help users reach purchase faster ”
“ Simplify the experience to help users reach purchase faster ”
“ Simplify the experience to help users reach purchase faster ”
PROBLEM STATEMENT
Training program e-commerce platforms often present too much information and unnecessarily long purchase journeys. This complexity increases cognitive load, multiplies friction, and raises the number of clicks before checkout, whereas the challenge is to optimize information clarity and guide users toward purchase in a simpler, faster, and more efficient way.
Training program e-commerce platforms often present too much information and unnecessarily long purchase journeys. This complexity increases cognitive load, multiplies friction, and raises the number of clicks before checkout, whereas the challenge is to optimize information clarity and guide users toward purchase in a simpler, faster, and more efficient way.
Training program e-commerce platforms often present too much information and unnecessarily long purchase journeys. This complexity increases cognitive load, multiplies friction, and raises the number of clicks before checkout, whereas the challenge is to optimize information clarity and guide users toward purchase in a simpler, faster, and more efficient way.
USER RESEARCH
Research & Insights
Research & Insights
Research & Insights
What we learned and understand about the users ?
What we learned and understand about the users ?
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What we learned and understand about the users ?
RESEARCH GOALS
PERSONA & METRICS
Frustrations
Based on
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HOW I APPROACHED THIS PROJECT
HOW I APPROACHED THIS PROJECT
Design Process & Methodology
Design Process & Methodology
Design Process & Methodology
DURATION
8 Months
Limits
Step
01
/04
Step
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/04
Step
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/04
CASE STUDY - SOLUTION
CASE STUDY - SOLUTION
IMPACT & RESULTS
IMPACT & RESULTS
IMPACT & RESULTS
IMPACT & RESULTS
IMPACT & RESULTS
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